ray.tune.loguniform#
- ray.tune.loguniform(lower: float, upper: float, base: object = <object object>)[source]#
Sugar for sampling in different orders of magnitude.
- Parameters:
lower – Lower boundary of the output interval (e.g. 1e-4)
upper – Upper boundary of the output interval (e.g. 1e-2)
base – Deprecated. No longer used.
- Returns:
A
Floatdomain that samples log-uniformly betweenlowerandupper.