ray.tune.qloguniform#
- ray.tune.qloguniform(lower: float, upper: float, q: float, base: float = 10)[source]#
Sugar for sampling in different orders of magnitude.
The value will be quantized, i.e. rounded to an integer increment of
q
.Quantization makes the upper bound inclusive.
- Parameters:
lower – Lower boundary of the output interval (e.g. 1e-4)
upper – Upper boundary of the output interval (e.g. 1e-2)
q – Quantization number. The result will be rounded to an integer increment of this value.
base – Base of the log. Defaults to 10.